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19B Theory
One instance that I relate to the points made about scenario creation is actually the practice of game design. In game design, one usually begins with a scenario that then informs all of a game’s programming, mechanics, art, narrative, and sound. Similar to radio, a game must remain engaging while finding nuanced ways to introduce…
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21 Favorite Radio
NTS radio is a programme I specifically adore as it is designed to introduce a wide range of music to the general public, with a focus on artists with a singular perspective. I feel that is a response to many radio programs that seem to regurgitate popular music, and that usually do not feature hosts…
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19A Sonic Narrative
I am beginning to understand the scale and complexity of experimental radio shows. In understanding that something as simple as types of footsteps, or methods of recording and treating recorded voice in relation to narrative environments are disciplines that can take lifetimes to achieve mastery. I now see radio as this immensely detailed theatre that…
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18A Fire Foley Breakdown
The most educational experience in creating Foley as a class was trying to reproduce the sound of fire with objects found in the Foley room. Before this, I had never considered just how much nuance is required to create the sound of a natural element. This specific sound was comprised of two foley objects, cloth…
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17A Radio Reflections
Instead of a car or portable radio, I am most familiar with the format through the popular radio/platform NTS. I like that its scope is wide enough to include both sonic and music-oriented artists and pieces. One pocket of work I particularly enjoy on NTS is the more immersive and atmospheric ambient shows, which include…
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17B – Private Dreams and Public Nightmares
Private Dreams and Public Nightmares is an early piece of radiophonic sound work aired on the BBC Third Programme in 1957. It was created by Daphne Oram and Frederick Bradnum, and produced by Donald McWhinnie. Upon first listen, It is striking how well this piece holds up despite the limited toolset available at the time.…
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This scene is from a Japanese animated television series called “Knights of Sidonia”. It revolves around a young boy who becomes a “Garde” pilot and must defend his home, a spaceship known as “Sidonia”. It is a great example of “synchresis” as the roar of the mechs in flight is mirrored through the sound which…
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Stockhausen – Studie 1 (1953)
Studie 1 (1953) is an electroacoustic composition by Karlheinz Stockhausen, a German composer and electronic music theoretician. The work centers around the manipulation of sine waves and explores the multitude of forms the sound can take when altered from its “base” state. By affecting pitch and amplitude through envelopes the sound shifts from something dark…
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Longplayer
Longplayer is a composition/sound installation meant to be played over a millennium. Created by Jem Finer, its current home is the lighthouse at Trinity Bay Wharf in London. It is performed through singing bowls and notated through concentric circles. Highlighted segments shift to signify which cluster of bowls should played at what time. It is…
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Harvard Citation
With the field of geography being so firmly rooted in visual cultures and approaches, Kanngieser questions the sustainability of their practice (Lane, Carlyle, 2021, p. 24). Bibliography Lane, C. and Carlyle, A. (2021). Sound arts now. Axminster, Devon: Uniformbooks.
